Worked on UT2004 back in the day. Any old UT'ers here?

teddabod
teddabod Posts: 222 Member
Hi Gamer bretheren and sister-err..en...

I'm new to this group.

I was contracted by Epic/ATARI back in the day to create levels for Unreal Tournament 2004 back in the day. Any old UT'ers around here?

Good times.

teddabod

Replies

  • TheDevastator
    TheDevastator Posts: 1,626 Member
    I loved the first one and bought UT2003 but never played it. I was thinking of picking up the unreal deal pack on steam sometime. That's cool that you've designed levels for a living. I've made some Counter-Strike maps and it was a lot of fun.
  • pocketmole
    pocketmole Posts: 614 Member
    I played a lot of Quake 3 back in the day, and really liked UT2K4 as well. WICKED SICK. I miss those old school fast paced fpses :)
  • soldier4242
    soldier4242 Posts: 1,368 Member
    I got in to IT because I like to build computers. How long of a journey would it be to get over from the hardware side of things to the software side of things? Not on a professional level or anything but I would enjoy writing my own mods and maybe creating some simple games that I could muddle around with.

    What areas of study do you think I should focus my research so that I can most effectively pick up the skills of game designing?
  • teddabod
    teddabod Posts: 222 Member
    I got in to IT because I like to build computers. How long of a journey would it be to get over from the hardware side of things to the software side of things? Not on a professional level or anything but I would enjoy writing my own mods and maybe creating some simple games that I could muddle around with.

    What areas of study do you think I should focus my research so that I can most effectively pick up the skills of game designing?

    soldier, I started by just taking my most favorite game (at the time) UT2004 and putzing around with their editor. When I was happy with something I would just put it out there for the community. That's how Epic/ATARI found me for contracting. Couple of software items you might want to concentrate on though outside of any specific game editor is a 3d program like Lightwave or 3DMax, as well as practicing making textures in Photoshop, etc. Play around, and enjoy... It's the best way to learn I think.

    BTW, I love building game rigs too. Something about putting together a beast from parts you hand-picked is just ... well, feels good!!!!
  • Dahllywood
    Dahllywood Posts: 642 Member
    I played UT back in the day, it was awesome! I actually reinstalled it a few months ago, but alas, no one was online :(. I loved the custom levels and game modes.

    I have worked with UDK as well, it's a fantastic engine. I created a game with the Unreal 3 engine and loved it. It's so easy to use and extremely powerful, and it's free. Can't really beat that.
  • dirtyd89
    dirtyd89 Posts: 170
    Hell yeah.
    Played every Unreal game up to Unreal Tournament 2007.
    Here's me hoping the next Unreal Tournament goes back to the roots like what Unreal Tournament 1999 offered but uses the new Unreal 4 Engine.
  • soldier4242
    soldier4242 Posts: 1,368 Member
    I got in to IT because I like to build computers. How long of a journey would it be to get over from the hardware side of things to the software side of things? Not on a professional level or anything but I would enjoy writing my own mods and maybe creating some simple games that I could muddle around with.

    What areas of study do you think I should focus my research so that I can most effectively pick up the skills of game designing?

    soldier, I started by just taking my most favorite game (at the time) UT2004 and putzing around with their editor. When I was happy with something I would just put it out there for the community. That's how Epic/ATARI found me for contracting. Couple of software items you might want to concentrate on though outside of any specific game editor is a 3d program like Lightwave or 3DMax, as well as practicing making textures in Photoshop, etc. Play around, and enjoy... It's the best way to learn I think.

    BTW, I love building game rigs too. Something about putting together a beast from parts you hand-picked is just ... well, feels good!!!!

    That gives me something to direct my research a bit. I hope to be able to start out with a few simple mods and build up from there. I doubt I'll ever get to your level but it would be something I would enjoy doing. I am looking at building a new gaming PC this summer. If money is permitting I plan to set this one up with an SLI so that I can have two video cards running in tandem. Basically because I have never done that before and it sounds pretty cool. I am interested in see what sort of frame rates I can get out of it. I plan to take a few games with known graphics demands and see how the new PC will perform at different levels of demand.
  • dsmpunk
    dsmpunk Posts: 262 Member
    I started getting into programming and what not because of level editing in doom. Doom.wad!

    I plugged hundreds of hours into the original UT. Such a classic.

    I really should check out 2k4 though. I bought it a long time ago when it was cheap on Steam.
  • dandur
    dandur Posts: 267 Member
    Played SOOOO much UT2K4 back in the day. Assault mode was my fave.

    Got the entire anthology off Steam for $7 over a year ago, but still have yet to even install any of them. ;)
  • teddabod
    teddabod Posts: 222 Member
    Played SOOOO much UT2K4 back in the day. Assault mode was my fave.

    Got the entire anthology off Steam for $7 over a year ago, but still have yet to even install any of them. ;)

    The levels I created for the retail game were DM-Deck17 and CTF-FaceClassic.

    Good times, good memories....
  • lacroyx
    lacroyx Posts: 5,754 Member
    I suck at FPS but I did play this back in the day. The only thing I was any good at were CTF maps. I am very erratic, jumpy and go into panic mode whenever I got the flag, making it difficult to frag me. :laugh: