Enclave Armory

daybehavior
daybehavior Posts: 1,319 Member
Protip: Hit CTRL+F (at the same time) then type in your (real) name to see what loot you have.

This is where your weapons, armor, and accessories are stored provided you have any. Note that any unwanted items may be sold back via the Item Shop.

DMG = Your weapon's damage value. Among other things, reduces your quest caloric burn requirement via the following formula: (Weapon DMG x 100 = caloric reduction). [quest caloric burn requirment] - [caloric reduction] = Adjusted burn

Example You have a weapon with +1 DMG. A quest requires you to burn 2000 calories. 2000 - 100 (1x100) = 1900 calories adjusted burn. Its pretty simple really. Just add two zeros to your weapons DMG and subtract that by whatever the quest caloric burn requirement is. Ta-da!

DT = Damage Threshold or Damage Resistance. Basically your defense. The higher your DT, the less damage you take from enemy hits. If you have 5 DT and and enemy does an attack for 8 DMG, you only take 3 DMG. [Attack DMG] - [Your DT] = DMG taken.

BRIAN


S7 P6 E6 C6 I4 A6 L5
[Silikon Mod Chip]: Permanently add +1 DT to any piece of armor. Increases DMG done against robots.
[Damage Mod Chip]: + 2 DMG to any weapon. Once used on a weapon, it can be removed and added to another weapon for 5 gold.
[Voltage Mod Chip]: adds Shock property a weapon. When shocked, enemies take 7 additional damage for three turns and have a chance to become paralyzed. Once used on a weapon, it can be removed and added to another weapon for 5 gold.

Weapons
Epic+:
Epic: [Friday the 13th] +7 DMG (two-handed). A chainsaw recovered from the infamous Camp Crystal Lake murders. Ignores DT. Chance dismember enemy. Chance to cause bleed damage.
Rare+ [The Reservist's Rifle]: +6 DMG (two-handed). Increased Critical Strike chance. [Honey ♂ PUNCH!]: +5 DMG. Increased DMG against human male opponents. Chance to sap the life out of male opponents. [Public Nuisance (Heroic)]: +4 DMG. Increased Critical Strike Chance. Ignores DT. Chance to poison enemy.
Rare: [Board of Education]: +6 DMG. A fraternity paddle studded with rusty nails. Ignores DT. Chance to poison enemy. [Combat Shotgun]: +6 DMG. Chance to knock back enemies. [Ethyl & Lucie]: +4 DMG. (Two-handed) Twin daggers imbued with flame. Chance to strike the target twice. Chance to set enemy on fire. [Bumper Sword]: +6 DMG. (Two-handed) A giant sword fashioned out of a car bumper, [Charlene]: +4 DMG. A handcrafted .44 Magnum replica of Col. Autumn's [Missing Heart]. Charlene has a 20% chance of instantly killing an enemy
Uncommon+ : [Pew-Pew!]: +2 DMG, Chance to hit target twice
Uncommon: [Laser Pistol]: +3 DMG
Poor : [Sword of Despair]: A dull, rusted sword. It looks like it could break at any moment...+1 DMG

Armor:
Rare: [Terenzi Treats Apron]: +2 DT. +5 AP. When struck, there is a chance to activate Sugar Rush, increasing Agility and restoring 10 HP for the next three turns. [Camp Forlorn Hope MP Uniform]: +4 DT (Class II). Chance to completely negate damage form a melee attack.
Uncommon+ : [Virginia Greys] - +2 DT. +1 PER, +5 Action Points. A Confederate soldier's uniform. [Wild Blue] +1 DT. +2 INT. +5 Action Points. A sailor uniform worn by members of the Royal British Navy. [Pre-War Fedora]: +1 DT, +1 LCK, [Boomer's Jumpsuit]: +2 DT, +1 INT
Uncommon: [Talon Company Merc Armor]: +4 DT (Class II).
Poor:: [Ragged Cotton Tunic]: +1 DT

Accessories:
Epic:
Rare+: [Yankee Doodle Disaster]: +1 DT, +1 PER, +1 INT, +1 STR. A bandana fashioned from the rags of an ancient US Flag. [A Touch of Death]: +2 END. A platinum necklace adorned with a skeletal finger. When struck by an unarmed or melee wielding enemy, the finger revives, with a chance to instantly kill your attacker.
Rare: [Gabrie Celeste]: McCandliss' aging yet dependable mountain bike. Reduces run/walk requirements for main quests by 25% and 50% for side quests (does not need to be equipped), [Tiner's Neckerchief]: +2 DT. +1 AGI, +1 LCK. When equipped, enemies now have a chance to drop silver. Set piece 1 of 3. (Tiner's Regalia)
Uncommon+: [REPCONN Flight Medal]: +2 INT. Bonus critical damage from energy weapons.
Uncommon: [Crazy Wolfgang's Wild Savings Card]: 10% discount at Item Shop,
[Terrifying Tusk]: +1 DT. Chance to intimidate a random competitor into giving you half of their gold gains for the week., [A Light Shining in the Darkness]: Should you lose one pound or less at the weigh in, the trinket activates to add another pound to your weight loss (does not count towards tier ranking) [One Week Cooldown]

Aid:
3 Stimpak -- restores 30 HP
3 Med-X (non addictive formula) -- reduces DMG taken by 50% for 3 turns
3 Psycho (non addictive formula) -- increases damage by 50% for 3 turns
3 Jet (combat version, non addictive) -- allows you to attack twice for 2 turns
3 Fixer -- cures most status ailments.
3 Proximity Mines
3 Plasma Grenades
3 EMP Grenades
(1) [Proximity Mine]: +15 DMG to everything in its wake. Ignores DT.
(4) [Sugar Bombs] +5 Action Points (used for exploring dungeons)
(3) [Nuka-Cola] +15 HP
(1) [A Favor From Megumi]: Megumi will automatically complete a quest for you, with full benefits!
(1) [Stimpak] +30 HP
(1) [Brahmin Steak] Fully restores HP and AP

PETER


S4 P7 E4 C6 I7 A7 L5
[Damage Mod Chip]: + 2 DMG to any weapon. Once used on a weapon, it can be removed and added to another weapon for 5 gold.
[Voltage Mod Chip]: adds Shock property a weapon. When shocked, enemies take 7 additional damage for three turns and have a chance to become paralyzed. Once used on a weapon, it can be removed and added to another weapon for 5 gold.

Weapons
Epic+:
Epic:
Rare+ [Battle Royale]: +6 DMG. A 9mm handgun. The inscription reads: "I just didn't want...to be a loser anymore..." Chance to mark the target for death, dealing double damage to them.
Rare: [The Reservist's Rifle]: +6 DMG (two-handed). Increased Critical Strike chance. [Charlene]: +4 DMG. A handcrafted .44 Magnum replica of Col. Autumn's [Missing Heart]. Charlene has a 20% chance of instantly killing an enemy
Uncommon+ : [Rusty Steel Pipe]: +2 DMG. Chance to hit nearby enemies.
Uncommon:
Poor :

Armor:
Rare+: [Made In Heaven]: +3 DT. +1 PER, +1 AGI. A WWII era bomber jacket with an angel embroidered on its backside. Bonus protection against ghouls.
Rare: [Camp Forlorn Hope MP Uniform]: +4 DT (Class II). Chance to completely negate damage form a melee attack.
Uncommon+ :[Sheriff's Duster]: +2 DT. +1 PER. Increased damage against gang members and slavers. [Jefferson High School Cardigan]: +1 DT, +1 CHR, +1 INT, [Enclave Private's Uniform]: 3 DT +1 LCK

Accessories:
Epic:
Rare: [Tiner's Neckerchief]: +2 DT. +1 AGI, +1 LCK. When equipped, enemies now have a chance to drop silver. Set piece 1 of 3. (Tiner's Regalia)
Uncommon: [Crazy Wolfgang's Wild Savings Card]: 10% discount at Item Shop

Aid:
3 Stimpak -- restores 30 HP
3 Med-X (non addictive formula) -- reduces DMG taken by 50% for 3 turns
3 Psycho (non addictive formula) -- increases damage by 50% for 3 turns
3 Jet (combat version, non addictive) -- allows you to attack twice for 2 turns
3 Fixer -- cures most status ailments.
3 Proximity Mines
3 Plasma Grenades
3 EMP Grenades
(3) [Sugar Bombs] +5 Action Points (used for exploring dungeons)
(3) [Nuka-Cola] +15 HP
(1) [A Favor From Megumi]: Megumi will automatically complete a quest for you, with full benefits!

LAYLA


S3 P8 E5 C6 I6 A7 L5
[Damage Mod Chip]: + 2 DMG to any weapon. Once used on a weapon, it can be removed and added to another weapon for 5 gold.
[Voltage Mod Chip]: adds Shock property a weapon. When shocked, enemies take 7 additional damage for three turns and have a chance to become paralyzed. Once used on a weapon, it can be removed and added to another weapon for 5 gold.

Weapons
Epic+:
Epic: [Final Symphony Remix] +6 DMG (two-handed). A semi-automatic rifle. Chance to hit multiple enemies. Chance to hit target up to three times.
Rare+: [Euclid's Folly]: +7 DMG. This laser blaster has a tendency to overheat or misfire. Use with caution! The inscription reads: "I forgot to carry the 1..." [Rex Mars' Atomic Discombobulator] +5 DMG. A Space Age laser pistol. Chance to disorient enemies. Bonus damage against robots.
Rare: [Bumper Sword]: +6 DMG. (Two-handed) A giant sword fashioned out of a car bumper. [Public Nuisance]: +3 DMG. Ignores DT. Chance to poison enemy
Uncommon+ : [Rickety Shotgun]: +4 DMG. Chance to knock down enemies. [Gatling Laser]: +5 DMG. (Two-handed) Chance to hit multiple enemies. [Murder in Small Town X]: +5 DMG. (Two-Handed) A powerhead loaded with a .357 Magnum round attached to a spear used by fishermen for killing alligators and sharks. Increased damage on waterborne enemies. Benefits from both STR and PER modifiers, [Pew-Pew!]: +2 DMG, Chance to hit target twice
Uncommon: [Laser Pistol]: +3 DMG
Poor : [Sword of Despair]: A dull, rusted sword. It looks like it could break at any moment...+1 DMG

Armor:
Rare: [Terenzi Treats Apron]: +2 DT. +5 AP. When struck, there is a chance to activate Sugar Rush, increasing Agility and restoring 10 HP for the next three turns. [Brotherhood Recon Armor]: +2 DT. +2 AGI, +1 PER.
Uncommon+ :[Sheriff's Duster]: +2 DT. +1 PER. Increased damage against gang members and slavers. [Boomer's Jumpsuit]: +2 DT, +1 INT
Poor:: [Ragged Cotton Tunic]: +1 DT

Accessories:
Epic:
Rare+: [Yankee Doodle Disaster]: +1 DT, +1 PER, +1 INT, +1 STR. A bandana fashioned from the rags of an ancient US Flag [A Touch of Death]: +2 END. A platinum necklace adorned with a skeletal finger. When struck by an unarmed or melee wielding enemy, the finger revives, with a chance to instantly kill your attacker.
Rare: [Tiner's Neckerchief]: +2 DT. +1 AGI, +1 LCK. When equipped, enemies now have a chance to drop silver. Set piece 1 of 3. (Tiner's Regalia)
Uncommon: [Killer Klown From Outer Space Doll]: Bonus critical damage from energy weapons. Chance to terrify enemies. [Crazy Wolfgang's Wild Savings Card]: 10% discount at Item Shop, [Terrifying Tusk]: +1 DT. Chance to intimidate a random competitor into giving you half of their gold gains for the week. [Marafioti Family Crest]: When activated, this trinket calls upon Marafioti Thugs to beat down your two nearest competitors, taking a portion of their gold and experience gains for the week. (Two week cooldown, results in karma lost). The inscription reads: "Let your fists do all the talking"

Aid:
3 Stimpak -- restores 30 HP
3 Med-X (non addictive formula) -- reduces DMG taken by 50% for 3 turns
3 Psycho (non addictive formula) -- increases damage by 50% for 3 turns
3 Jet (combat version, non addictive) -- allows you to attack twice for 2 turns
3 Fixer -- cures most status ailments.
3 Proximity Mines
3 Plasma Grenades
3 EMP Grenades
(1) [Proximity Mine]: +15 DMG to everything in its wake. Ignores DT.
(4) [Sugar Bombs] +5 Action Points (used for exploring dungeons)
(3) [Nuka-Cola] +15 HP
(1) [Jet] Increases your experience gains for the week (additively) by 0.5x (25% addiction chance)
(1) [A Favor From Megumi]: Megumi will automatically complete a quest for you, with full benefits!
(2) [Brahmin Steak]: Fully restores HP and AP.
(1) [Psycho] -- increases damage output by 50% for three turns (25% addiction chance)
(1) Stimpak +30 HP

JEFF
[/b]
S7 P7 E8 C4 I7 A3 L4
Weapons
Epic+:
Epic:
Rare+ [Frozen Scream]: +8 DMG. (two-handed) A plasma caster recovered from the wreckage of an unidentified aircraft. Chance to encase enemy in liquid nitrogen, tripling damage done by melee weapons. [Mercy]: +4 DMG. A .45 Auto Pistol with "No Mercy" etched on the grip but the word "No" is caked over with dried blood. Chance to hit the target 3 times. Chances of being critically struck are reduced. [Charlene]: +4 DMG. A handcrafted .44 Magnum replica of Col. Autumn's [Missing Heart]. Charlene has a 20% chance of instantly killing an enemy
Rare:
Uncommon+ : [Flak's Tarnished Assault Rifle]: +4 DMG. (two-handed) Chance to hit multiple enemies. [Dante Must Die]: +4 DMG. A lavishly embellished and sinister looking 9mm handgun. Bonus damage against Ghouls.
Uncommon: [Laser Pistol]: +3 DMG. [Baseball Bat]: +3 DMG.
Poor : [Sword of Despair]: A dull, rusted sword. It looks like it could break at any moment...+1 DMG

Armor:
Epic: [Enclave Power Armor]: +7 DT. +2 END. +1 INT
Rare: [Terenzi Treats Apron]: +2 DT. +5 AP. When struck, there is a chance to activate Sugar Rush, increasing Agility and restoring 10 HP for the next three turns.
Uncommon+ : [Junior Vicar Vestments]: +2 DT. +1 END. Equip: Chances of random ghoul encounters reduced. [Enclave Private's Uniform]: 3 DT +1 LCK, [Pre-War Fedora]: +1 DT, +1 LCK
Poor: [Ragged Cotton Tunic]: +1 DT

Accessories:
Epic:
Rare: [Tiner's Neckerchief]: +2 DT. +1 AGI, +1 LCK. When equipped, enemies now have a chance to drop silver. Set piece 1 of 3. (Tiner's Regalia)
Uncommon: [Killer Klown From Outer Space Doll]: Bonus critical damage from energy weapons. Chance to terrify enemies. [A Light Shining in the Darkness]: Should you lose one pound or less at the weigh in, the trinket activates to add another pound to your weight loss (does not count towards tier ranking) [One Week Cooldown], [Crazy Wolfgang's Wild Savings Card]: 10% discount at Item Shop. [Terrifying Tusk]: +1 DT. Chance to intimidate a random competitor into giving you half of their gold gains for the week.

Aid:
(4) [Sugar Bombs] +5 Action Points (used for exploring dungeons)
(3) [Nuka-Cola] +15 HP
(3) [Stimpak] +30 HP
(2) [Brahmin Steak]: Fully restores HP and AP
(1) [Med-X]: Increases DT by 50% for 3 turns (25% addiction chance)

REINA


S7 P5 E6 C6 I6 A6 L4
Weapons
Epic+:
Epic:
Rare+: [Mercy]: +4 DMG. A .45 Auto Pistol with "No Mercy" etched on the grip but the word "No" is caked over with dried blood. Chance to hit the target 3 times. Chances of being critically struck are reduced
Rare: [Charlene]: +4 DMG. A handcrafted .44 Magnum replica of Col. Autumn's [Missing Heart]. Charlene has a 20% chance of instantly killing an enemy
Uncommon+ : [Pew-Pew!]: +2 DMG, Chance to hit target twice. [Rusty Steel Pipe]: +2 DMG. Chance to hit nearby enemies
Uncommon: [Laser Pistol]: +3 DMG, .
Poor :

Armor:
Uncommon+ : [Jefferson High School Cardigan]: +1 DT, +1 CHR, +1 INT ,

Accessories:
Epic:
Rare:
Uncommon: [Crazy Wolfgang's Wild Savings Card]: 10% discount at Item Shop

Aid:
(2) [Sugar Bombs] +5 Action Points (used for exploring dungeons)
(1) [Nuka-Cola] +15 HP
(1) [Jet] Increases your experience gains for the week (additively) by 0.5x (25% addiction chance)
(1) [A Favor From Megumi]: Megumi will automatically complete a quest for you, with full benefits!

ASHLEY


S6 P6 E5 C8 I7 A4 L4
Weapons
Epic+:
Epic:
Rare+
Rare: [Bumper Sword]: +6 DMG. (Two-handed) A giant sword fashioned out of a car bumper. [Public Nuisance]: +3 DMG. Ignores DT. Chance to poison enemy
Uncommon+ : [Murder in Small Town X]: +5 DMG. (Two-Handed) A powerhead loaded with a .357 Magnum round attached to a spear used by fishermen for killing alligators and sharks. Increased damage on waterborne enemies. Benefits from both STR and PER modifie
Uncommon: [Laser Pistol]: +3 DMG
Poor :

Armor:

Accessories:
Epic:
Rare:
Uncommon: [Crazy Wolfgang's Wild Savings Card]: 10% discount at Item Shop

Aid:
(2) [Sugar Bombs] +5 Action Points (used for exploring dungeons)
(2) [Nuka-Cola] +15 HP
(2) [Brahmin Steak] Fully restores HP and AP

MEGAN


S3 P7 E5 C5 I2 A8 L10
Weapons
Epic+:
Epic:
Rare+: [Mercy]: +4 DMG. A .45 Auto Pistol with "No Mercy" etched on the grip but the word "No" is caked over with dried blood. Chance to hit the target 3 times. Chances of being critically struck are reduced
Rare:
Uncommon+ :
Uncommon: [Laser Pistol]: +3 DMG
Poor : [Sword of Despair]: A dull, rusted sword. It looks like it could break at any moment...+1 DMG

Armor:
Uncommon+ : [Enclave Private's Uniform]: 3 DT +1 LCK
Poor: [Ragged Cotton Tunic]: +1 DT

Accessories:
Epic:
Rare: [Togepi]: Brings happiness to its owner, permanently increasing their weekly EXP gains by 10% (multipicatively).
Uncommon: [Crazy Wolfgang's Wild Savings Card]: 10% discount at Item Shop
Aid:
(2) [Sugar Bombs] +5 Action Points (used for exploring dungeons)
(1) [Nuka-Cola] +15 HP
(1)[Hog Hide] - Vender trash 50s sell price


STEVEN


S3 P5 E5 C6 I7 A7 L8
Weapons
Epic+:
Epic:
Rare+
Rare: [Public Nuisance]: +3 DMG. Ignores DT. Chance to poison enemy
Uncommon+ :
Uncommon: [Laser Pistol]: +3 DMG , [Baseball Bat]: +3 DMG
Poor : [Sword of Despair]: A dull, rusted sword. It looks like it could break at any moment...+1 DMG

Armor:
Uncommon[Pre-War Fedora]: +1 DT, +1 LCK
Poor: [Ragged Cotton Tunic]: +1 DT

Accessories:
Epic:
Rare:
Uncommon: [Crazy Wolfgang's Wild Savings Card]: 10% discount at Item Shop

Aid:
(1) [Sugar Bombs] +5 Action Points (used for exploring dungeons)
(1) [Nuka-Cola] +15 HP

RENEE
S6 P7 E5 C6 I6 A5 L5
Weapons
Epic+:
Epic:
Rare+
Rare:
Uncommon+ :
Uncommon: [Laser Pistol]: +3 DMG
Poor :

Armor:

Accessories:
Epic:
Rare:
Uncommon:

Aid:
(1) [Sugar Bombs] +5 Action Points (used for exploring dungeons)
(1) [Nuka-Cola] +15 HP

RAYMOND


S6 P5 E6 C6 I5 A5 L7
Weapons
Epic+:
Epic:
Rare+
Rare: [Public Nuisance]: +3 DMG. Ignores DT. Chance to poison enemy
Uncommon+ :
Uncommon: [Laser Pistol]: +3 DMG
Poor :

Armor:
Uncommon+ [Boomer's Jumpsuit]: +2 DT, +1 INT, [Enclave Private's Uniform]: 3 DT +1 LCK
Poor::

Accessories:
Epic:
Rare:
Uncommon+:
Uncommon: [Crazy Wolfgang's Wild Savings Card]: 10% discount at Item Shop, [A Light Shining in the Darkness]: Should you lose one pound or less at the weigh in, the trinket activates to add another pound to your weight loss (does not count towards tier ranking) [One Week Cooldown]

Aid:
(2) [Sugar Bombs] +5 Action Points (used for exploring dungeons)
(1) [Nuka-Cola] +15 HP
(1) [Stimpak] +30 HP
(1) [A Favor From Megumi]: Megumi will automatically complete a quest for you, with full benefits!


MELISSA
[/b]
S4 P5 E5 C8 I8 A4 L6
Weapons
Epic+:
Epic:
Rare+
Rare:
Uncommon+ :
Uncommon: [Laser Pistol]: +3 DMG
Poor : [Sword of Despair]: A dull, rusted sword. It looks like it could break at any moment...+1 DMG

Armor:
Uncommon+ : [Enclave Private's Uniform]: 3 DT. +1 LCK
Poor: [Ragged Cotton Tunic]: +1 DT

Accessories:
Epic:
Rare:
Uncommon: [Terrifying Tusk]: +1 DT. Chance to intimidate a random competitor into giving you half of their gold gains for the week. [Super Mutant Chain] +1 DT. +1 STR. [Crazy Wolfgang's Wild Savings Card]: 10% discount at Item Shop, [A Light Shining in the Darkness]: Should you lose one pound or less at the weigh in, the trinket activates to add another pound to your weight loss (does not count towards tier ranking) [One Week Cooldown]

Aid:
(1) [Sugar Bombs] +5 Action Points (used for exploring dungeons)
(1) [Nuka-Cola] +15 HP
(1) [A Favor From Megumi]: Megumi will automatically complete a quest for you, with full benefits!

JIMMY


Weapons
Epic+:
Epic:
Rare+
Rare:
Uncommon+ :
Uncommon: [Laser Pistol]: +3 DMG
Poor :

Armor:
Uncommon+ : [Enclave Private's Uniform]: 3 DT +1 LCK, [Pre-War Fedora]: +1 DT, +1 LCK

Accessories:
Epic:
Rare:
Uncommon: [Crazy Wolfgang's Wild Savings Card]: 10% discount at Item Shop,

Aid:
(2) [Sugar Bombs] +5 Action Points (used for exploring dungeons)
(1) [Nuka-Cola] +15 HP
(1) [Jet] Increases your experience gains for the week (additively) by 0.5x (25% addiction chance)
(1) [A Favor From Megumi]: Megumi will automatically complete a quest for you, with full benefits!


SONIA
[/b]
S8 P5 E8 C4 I8 A4 L3
Weapons
Epic+:
Epic:
Rare+
Rare:
Uncommon+ :
Uncommon: [Laser Pistol]: +3 DMG
Poor :

Armor:

Accessories:
Epic:
Rare:
Uncommon: [Crazy Wolfgang's Wild Savings Card]: 10% discount at Item Shop

Aid:
(1) [Sugar Bombs] +5 Action Points (used for exploring dungeons)
(1) [Nuka-Cola] +15 HP

JO
[/b]
Weapons
Epic+:
Epic:
Rare+
Rare:
Uncommon+ :
Uncommon:
Poor : [Sword of Despair]: A dull, rusted sword. It looks like it could break at any moment...+1 DMG

Armor:
Poor: [Ragged Cotton Tunic]: +1 DT

Accessories:
Epic:
Rare:
Uncommon:

Aid:
(1) [Sugar Bombs] +5 Action Points (used for exploring dungeons)
(1) [Nuka-Cola] +15 HP

YOSHI
[/b]
Weapons
Epic+:
Epic:
Rare+
Rare:
Uncommon+ :
Uncommon: [Laser Pistol]: +3 DMG
Poor :

Armor:

Accessories:
Epic:
Rare:
Uncommon:

Aid:
(1) [Sugar Bombs] +5 Action Points (used for exploring dungeons)
(1) [Nuka-Cola] +15 HP

SCARLET
[/b]
Weapons
Epic+:
Epic:
Rare+
Rare:
Uncommon+ :
Uncommon: [Laser Pistol]: +3 DMG
Poor :

Armor:

Accessories:
Epic:
Rare:
Uncommon:

Aid:
(1) [Sugar Bombs] +5 Action Points (used for exploring dungeons)
(1) [Nuka-Cola] +15 HP

Replies

  • Armory should be up to date! Whew, being an Overseer is tough thankless work :-P Leaderboard is coming next.
  • ThePinkPanda
    ThePinkPanda Posts: 208 Member
    Can we get this stickied? i feel like it's gonna get buried eventually. thank you! :flowerforyou:
  • daybehavior
    daybehavior Posts: 1,319 Member
    You got it doll :)
  • Odwaroftorn
    Odwaroftorn Posts: 110 Member
    Is there another Jeff in this group? I don't recall collecting a laser pistol and the SPECIAL stats are one off of mine. If so I can be Jeff II or Odwar of Torn.
  • daybehavior
    daybehavior Posts: 1,319 Member
    Hm I double checked your stats from the SPECIAL thread and they seem to match up. Did you want to redo them?

    And you got the Laser Pistol from the First Basic Training quest :)
  • Odwaroftorn
    Odwaroftorn Posts: 110 Member
    Apparently I changed my SPECIAL stats when I entered, but not on my paper notes next to my computer. My mistake.

    Thanks for this forum, I love games and having regular challenges to report is making it easier/more enjoyable to complete. I give you a satisfied WW perk; don't know how it helps or what it does, but you have it. This is fun!
  • Shalaurise
    Shalaurise Posts: 707 Member
    Randomly noticed that my stats don't look quite right. Checked the special page and unless there are two Melissa's I think they are off. Can't get black widow with 4 charisma. :P
  • daybehavior
    daybehavior Posts: 1,319 Member
    wow sorry about that! it looks like either myself or Mark switched your stats with Sonia's :/ Fixed now :)