One Night In Hancock (Part 2)

daybehavior
daybehavior Posts: 1,319 Member
One Night in Hancock (Part 2)
Difficulty: Normal -- Hard
Target: Retrieve the U.S. Constitution for Crazy Wolfgang
Combat Mode: Evolved

Overseer Note: You can change your equipment for this part if you wish:
http://www.myfitnesspal.com/topics/show/1328937-enclave-armory

After arriving to the museum, you contact Crazy Wolfgang via Pip-Boy

Crazy Wolfgang
< Traveling Minstrel and Merchant >

"...♫ before you came into my life, I missed you so bad, I missed you so so bad and you should know that...♫ Oh hello! So you've made it to the Hancock and you're still alive. That's almost a pity since I was in the middle of writing of *brilliant* dirge for your funeral. I'll just hold on to it...for now.

Back to business. You're going to have to find a way to get into the Birth of a Nation Exhibit. It won't be easy. I'm sure there are other treasure hunters ready to cut your throat and Sentry Bots roaming around looking to turn you into a pile of ashes. Good luck! If you don't make it, take solace in the fact that you will be memorialized with a funeral song composed by the Wasteland-famous Amadeus."

Quest Objectives
-Find key item [Employee ID Card]
-Find a way to access the [Birth of a Nation Exhibit]

Dungeon Exploration
Dungeon and Vault exploration differs slightly from normal Wasteland exploration. You are granted 20 Action Points per day to explore. Passing through a room costs 1 AP. Exploring a room costs an additional AP. You must explore a room to be able to find items.

Simply passing through a room puts you at risk for random enemy encounters and traps. Only exploring a room will give you a chance to find loot and key items need to proceed with the quest. Every room has a potential item to find. You can keep exploring a room until find it provided you have the AP. Key items will automatically be found.

Museum Map
JohnHancock.jpg
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Replies

  • bomftdrum
    bomftdrum Posts: 270 Member
    S7 P6 E6 C6 I4 A6 L5
    Mod Chips (1): [Silikon Mod Chip]: Permanently add +1 DT to any piece of armor. Increases DMG done against robots.

    Weapons
    Rare+ [Honey ♂ PUNCH!]: +5 DMG. Increased DMG against human male opponents. Chance to sap the life out of male opponents. [Public Nuisance (Heroic)]: +4 DMG. Increased Critical Strike Chance. Ignores DT.


    Armor:
    Uncommon, [Boomer's Jumpsuit]: +2 DT, +1 INT
    Uncommon: [Talon Company Merc Armor]: +4 DT.


    Accessories: [Tiner's Neckerchief]: +2 DT. +1 AGI, +1 LCK. When equipped, enemies now have a chance to drop silver. Set piece 1 of 3. (Tiner's Regalia) ,

    I will go through and explore Civil War Exhibit, then go through and explore World War Two to Atomic Age Exhibit, then go through and explore Colonial Roanoake Exhibit, then go through and explore American Revolution Exhibit. That is all I will go through today. I want to save some AP just in case for battle.
  • daybehavior
    daybehavior Posts: 1,319 Member
    My dear Brian, I should have mentioned that Exploration and Combat AP are separate so no need to worry about using it all up. Also I see you copied the Silikon Mod Chip. Are you planning on using it or are you gonna save it for later?

    The placement of the ID card will be randomized for each person. Let me roll the RNG and see where yours will be....

    [Civil War Exhibit] -- nothing transpires.
    [WWII to Atomic Age] -- You encounter a Proximity Mine but were able to disarm it. Received [Proximity Mine]
    [Colonial Roanoke Exhibit] -- You encounter a Raider (M) ... [Honey PUNCH!] reduces exercise requirement to 25 jumping jacks, raider drops 25s
    [American Revolution Exhibit] -- You find Uncommon+ uniform. [Wild Blue] +1 DT. +2 INT. +5 Action Points. A sailor uniform worn by members of the Royal British Navy.

    Remaining AP: 12

    Summary:
    50s
    Uncommon+ uniform. [Wild Blue] +1 DT. +2 INT. +5 Action Points. A sailor uniform worn by members of the Royal British Navy.
    [Proximity Mine]

    Also, I forgot to mention every room has a potential item to find. You can keep exploring a room until find it provided you have the AP. Of course, you run the risk of encountering enemies while searching again. Key items will automatically be found.
  • JunonSailorStyle
    JunonSailorStyle Posts: 61 Member
    S4 P7 E4 C6 I7 A7 L5

    [Battle Royale]: +6 DMG. A 9mm handgun. The inscription reads: "I just didn't want...to be a loser anymore..." Chance to mark the target for death, dealing double damage to them. [

    [Charlene]: +4 DMG. A handcrafted .44 Magnum replica of Col. Autumn's [Missing Heart]. Charlene has a 20% chance of instantly killing an enemy

    [Made In Heaven]: +3 DT. +1 PER, +1 AGI. A WWII era bomber jacket with an angel embroidered on its backside. Bonus protection against ghouls. [Jefferson High School Cardigan]: +1 DT, +1 CHR, +1 INT,

    [Tiner's Neckerchief]: +2 DT. +1 AGI, +1 LCK. When equipped, enemies now have a chance to drop silver. Set piece 1 of 3. (Tiner's Regalia)


    I think I'm going to head straight for the American Revolution exhibit. Wanna find the ID ASAP then go spurlunking. Work first, play later. If I run into Matt and Brian, you better believe we're gonna start cappin! pew-pew! #TeamSailorStyle
  • bomftdrum
    bomftdrum Posts: 270 Member
    On the chip, I thought I permanently kept it. If not, then yes I would like to save it for later. I am going to go to the Space Age to Info Age Exhibit and take a look around. Then I will go to the Indrustrial Revolution to Great War and look around. I will then go back through the World War Two again and explore some. And finally I want to go back through and explore the Civil War Exhibit again.

    Ah Peter my boy, you don't want any of this. Maybe Matt and I will just team up and put you out of your misery. Either way, I'm your Huckleberry, Doc Holliday.
  • daybehavior
    daybehavior Posts: 1,319 Member
    LMAO ya'll so crazy :D

    @PETER

    It's your lucky day son, you went exactly where the ID was hidden, lost, planted, etc. Next move...
  • daybehavior
    daybehavior Posts: 1,319 Member
    @BRIAN

    Alright Brian, don't get too confused, t just notice that you're backtracking through rooms to get to other rooms, which cost AP.

    [Colonial Roanoke]: nothing transpires

    Explore [Space Age to Information Age]: [Employee ID Card] found. You find Uncommon+ accessory [REPCONN Flight Medal]: +2 INT. Bonus critical damage from energy weapons.

    Explore [Industrial Revolution to Great War]: nothing transpires...

    [Space Age to Information Age]: nothing transpires...

    Explore [WW2]: nothing transpires...

    Explore [Civil War]: You find Uncommon+ uniform. [Virginia Greys] - +2 DT. +1 PER, +5 Action Points. A Confederate soldier's uniform.

    Summary:
    [Employee ID Card]
    [REPCONN Flight Medal]: +2 INT. Bonus critical damage from energy weapons.
    Uncommon+ uniform. [Virginia Greys] - +2 DT. +1 PER, +5 Action Points. A Confederate soldier's uniform.

    Remaining AP: 10
  • bomftdrum
    bomftdrum Posts: 270 Member
    I wasn't confused. I was hoping maybe I could find some loot sitting around unattended. Plus, I didn't know if I needed to go through other rooms on the path or if I could go straight to whichever ones I wanted. I think I am going to head to the Surveillance Room.
  • nicca_jb
    nicca_jb Posts: 1,278 Member
    I'd like to keep my equipment the same as Part 1 - let me know if you want it reposted.

    Scowling at the fact that I now have terrible music stuck in my head, I'm headed to (and exploring) [Civil War Exhibit], [World War Two], [Colonial Roanoke] and [American Revolution].
  • daybehavior
    daybehavior Posts: 1,319 Member
    BRIAN

    passing through [WW2]: You trigger a Grenade Bouquet :O -20 HP, -5 AP

    You access the Surveillance Room and unlock the Birth of a Nation Exhibit.

    Remaining AP: 15.

    You still go back and explore if you want because there's no going back after you hit the BoaN exhibit :)
  • daybehavior
    daybehavior Posts: 1,319 Member
    @ LAYLA
    ha! Wolfgang sends his apologies and will try not to sing anymore pop tunes....for a while at least

    [Civil War Exhibit] -- You encounter a Sentry Bot :O 15 push ups required
    [World War Two] -- You encounter a Proximity Mine...but were able to disarm it Received [Proximity Mine]
    [Colonial Roanoke] -- You encounter a Rigged Shotgun...but were able to disarm it Received [Rickety Shotgun]: +4 DMG. Chance to knock down enemies.
    [American Revolution] -- nothing transpires...

    Summary:
    [Proximity Mine]
    [Rickety Shotgun]: +4 DMG. Chance to knock down enemies.

    Remaining AP: 12
  • nicca_jb
    nicca_jb Posts: 1,278 Member
    Please inform Wolfgang that I will happily sing WITH him next time... but I hope it's not to Carly Rae. ;)

    Looks like I found no way to unlock anything, so I'm headed back through [Colonial Roanoke] (will not explore) and to [Industrial Revolution], then to [Space Age]. Exploring both.
  • daybehavior
    daybehavior Posts: 1,319 Member
    Crazy Wolfgang: You got me on my knees....Layla!

    [Colonial Roanoke] -- nothing transpires...
    Explore [Industrial Revolution] -- You find [Employee ID Card]. You encounter a Raider (M). 30 jumping jacks required.
    Explore [Space Age] -- Lucky! You find Rare+ laser pistol [Rex Mars' Atomic Discombobulator] +5 DMG. A Space Age laser pistol. Chance to disorient enemies. Bonus damage against robots.

    Summary:
    [Employee ID Card]
    30 jumping jacks required.
    [Rex Mars' Atomic Discombobulator] +5 DMG. A Space Age laser pistol. Chance to disorient enemies. Bonus damage against robots.

    AP Remaining: 15
  • nicca_jb
    nicca_jb Posts: 1,278 Member
    *high-fives Wolfgang*
    "beggin' darlin' pleeeasse...." oh, ahem.

    YAY! Can I equip my new [Rex Mars' Atomic Discombobulator] now? I'd remove [Pew-Pew].

    Also, can I use the [Employee ID Card] to enter the Security Room? If so, that's where I'm headed...
  • daybehavior
    daybehavior Posts: 1,319 Member
    wooo some Eric Clapton up in hurr!

    You access the Surveillance Room and unlock the Birth of a Nation Exhibit.

    Remaining AP: 19.

    You still go back and explore if you want because there's no going back after you hit the BoaN exhibit :)

    You can switch my dear...you will probably need it very soon :P
  • bomftdrum
    bomftdrum Posts: 270 Member
    I am going to go ahead and go to the Birth of a Nation Exhibit.
  • nicca_jb
    nicca_jb Posts: 1,278 Member
    Ruh roh... that sounds... ominous ;)

    I'm definitely switching gear, and heading over to BoaN. Why not?
  • daybehavior
    daybehavior Posts: 1,319 Member
    BRIAN and LAYLA

    Alright guys. Don't overthink this ^_-

    Shortly after you enter the Exhibit, you find the [U.S Constitution] encased in the center display. Surrounding the case are six statues of various founding fathers. You notice that each statue has key card reader in on its side....

    Select the Statue(s) which you would like to use the Card on:

    [x] George Washington
    [x] Thomas Jefferson
    [x] James Madison
    [x] Alexander Hamilton
    [x] Nathaniel Pinckney
    [x] John Hancock
  • bomftdrum
    bomftdrum Posts: 270 Member
    [x] John Hancock

    Only because his name is in the title. Yes, I know he didn't sign the Constitution, but the Declaration of Independence. Yeah, I might have over thought it, but what the hell.
  • nicca_jb
    nicca_jb Posts: 1,278 Member
    [x] John Hancock

    Only because his name is in the title. Yes, I know he didn't sign the Constitution, but the Declaration of Independence. Yeah, I might have over thought it, but what the hell.

    LOL, I would hardly call that overthinking... I'm doing the same :wink:

    [x] John Hancock

    Failing that,
    [x] Thomas Jefferson
    ...because I like the guy, and he also didn't sign the thing.

    Failing that,
    [x] Nathaniel Pinckney
    ...because um... Pinckney's name is Charles.
  • daybehavior
    daybehavior Posts: 1,319 Member
    Haha, its cute you guys think I was trying make you do history here :P

    BRIAN

    You slide the key card on John Hancock....his hatch opens and you find 2 gold. A few seconds later, the other "statues" begin to stir...

    ~ELITE BOSS ENCOUNTER~
    Android George Washington
    Android Thomas Jefferson
    Android James Madison


    Washington - [50 HP]
    Jefferson - [40 HP]
    Madison - [30 HP]

    Matt will attack automatically unless: you order him to attack a different target, use a special perk or change weapons, which uses *his* AP.
    Special Perks:
    Duck and Cover!: For the next three turns, Matt will jump in front of you to take damage meant for you (10 AP)
    Buffalo Stance:: For the next two turns, the party's DT is increased by 50% and the chance to be critically struck is reduced to zero. (5 AP)

    [MATT 90 HP / 40 AP] DT 10
    S9 P7 E9 C3 I4 A3 L5

    Sledgehammer [Knock Knock]: +8 DMG. Chance to hit enemies twice.
    Shotgun [The Irish Place-Setter]: +7 DMG. Chance to hit multiple enemies, chance to knock down enemies.
    [Tesla Armor] +10 DT. Resists all Elemental damage and status ailments.

    Select Target
  • daybehavior
    daybehavior Posts: 1,319 Member
    LAYLA
    (shhhh! you weren't supposed to catch that) >:)

    You slide the key card on John Hancock....his hatch opens and you find 2 gold.
    You silde the key card on Thomas Jefferson...his hatch opens and you find [Psycho] and [Jet]
    You silde the key card on Nathaniel Pinckney...his hatch opens and you find [Proximity Mine]

    A few seconds later, the other "statues" begin to stir...

    ~ELITE BOSS ENCOUNTER~
    Android George Washington
    Android James Madison
    Android Alexander Hamilton


    Washington - [50 HP]
    Hamilton - [40HP]
    Madison - [30 HP]

    Tiner will attack automatically unless: you order him to change targets, use a special perk or change weapons, which uses *his* AP.
    Special Perks:
    Drunken Sailor Style: Tiner doesn't drink much but when he does, hold on to your seat! Tiner will unleash a deluge of gunfire on the enemy, increasing his damage by 200%. In addition, he is guaranteed to hit and disorient every target. (30 AP)
    Target Confirmed!:: Tiner optimizes his Pip-Boy logic to guarantee Critical Strikes for the party for the next two turns. Cost: 20 AP (20 AP)


    [TINER 50 HP / 80 AP] DT 5
    S5 P7 E4 C8 I7 A7 L7

    [Calamity Trigger]: + 9 DMG. Chance to hit multiple enemies, chance to disorient enemies.
    [BlazeBlue]: +5 DT. A replica of [BlazBlu] reinforced with Kevlar. Resists Frost damage. When struck by an enemy, there is a chance that they will be afflicted by Cold Snap.

    Select Target
  • bomftdrum
    bomftdrum Posts: 270 Member
    I will attack using [Public Nuisance (Heroic)]: +4 DMG. Increased Critical Strike Chance. Ignores DT. We both attack Madison.
    One quick question Tone, can I use Double Trouble with the weapons I brought along? Layla good catch on sliding the key card into other statues. I didn't even think about doing that.
  • nicca_jb
    nicca_jb Posts: 1,278 Member
    *ahem* - talking to a History major here, my dear ;)

    *EDIT: can I wear my new [Touch of Death]?

    Tiner and I will both target Android George Washington

    I'm using my shiny new [Rex Mars' Atomic Discombobulator]
    I'm instructing Tiner to use Target Confirmed!
  • daybehavior
    daybehavior Posts: 1,319 Member
    @BRIAN Yes I set you up with the two fist weapons :) Just remember the offhand does only 50% damage. Im adding a perk that should help with that soon.

    ----
    Main hand: [Honey ♂ PUNCH!] hits Madison for 7 DMG
    Off hand: [Public Nuisance (Heroic)] critically strikes Madison for 4 DMG xD
    [Knock Knock] critically strikes Madison for 17 DMG xD
    ----

    Madison: Commencing refresher sequence....
    xD Madison healed himself for 15 HP
    :O DT increases by 100%

    ----
    Washington's [Cherry Falls] critically strikes Brian for 2 DMG xD
    Jefferson's [Optic Beam] hits Matt for 15 DMG.
    Jefferson's [Optic Beam] critically strikes Matt for 22 DMG xD
    ----

    [BRIAN 58 HP / 20 AP] 13 DT
    S7 P6 E6 C6 I4(+1) A6(+1) L5(+1)

    Attack
    Use Item
    Special Perk
    >It's Tiner Time!
    Take Cover

    [MATT 53 HP / 40 AP]
    >Knock Knock
    Irish Place Setter
    Special Perk
    >Duck and Cover!
    Buffalo Stance
    Take Cover

    Select Target
    [Madison 17 HP]
    [Washington 50 HP]
    [Jefferson 40 HP]
  • daybehavior
    daybehavior Posts: 1,319 Member
    @LAYLA

    Yeah I remember that from your Enlist here (?) post :) You can take A Touch of Death for the END boost but it doesn't proc on Androids :( Certainly let me know if you wanna switch!

    Tiner: Target confirmed!
    ---
    [Rex Mars' Atomic Discombobulator] critically strikes Washington for 13 DMG xD
    [Calamity Trigger] critically strikes Washington for 20 DMG xD
    ---

    ---
    Washington's [Cherry Falls] critically strikes Layla for 9 DMG xD
    Hamilton's [Optic Beam] hits Tiner for 15 DMG
    [Optic Beam] hits Layla for 15 DMG
    ---

    Washington begins Interfacing with Madison...

    Select Target
    [Washington 27 HP]
    [Hamilton 40 HP]
    [Madison 30 HP]

    [LAYLA 36 HP / 20 AP] 3 DT
    S3 P8 E5 C6 I6(+1) A7 L5
    Attack
    >Rex Mars
    Murder In Small Town X
    Use Item
    Special Perk
    >It's Tiner Time!
    Take Cover

    [TINER 35 HP / 60 AP] DT 5
    S5 P7 E4 C8 I7 A7 L7
    Attack
    >Calamity Trigger
    Use Item
    Special Perk
    >Target Confirmed!
    Drunken Sailor Style
    Take Cover
  • bomftdrum
    bomftdrum Posts: 270 Member
    I will attack using [Public Nuisance (Heroic)]: +4 DMG. Increased Critical Strike Chance. Ignores DT. We both attack Madison.
  • nicca_jb
    nicca_jb Posts: 1,278 Member
    Q: Does using an Aid take a turn?
  • daybehavior
    daybehavior Posts: 1,319 Member
    BRIAN you don't need to say what your'e attacking with since both of your weapons are being used ^_-
    I also forgot to mention that Optic Beam ignores DT, so that's why it does so much damage.

    ----
    Main hand: [Honey ♂ PUNCH!] hits Madison for 3 DMG
    Off hand: [Public Nuisance (Heroic)] critically strikes Madison for 4 DMG xD
    [Knock Knock] hits Madison for 8 DMG
    ----

    Madison: Commencing refresher sequence....
    xD Madison healed himself for 15 HP

    ----
    [Cherry Falls] swings at Brian but he dodges and performs Two-Step Goodbye on Washington xD
    Washington takes 10 DMG....he is stunned and cannot attack next turn
    [Optic Beam] aims at Matt but misses...
    [Optic Beam] critically strikes Brian for 22 DMG xD
    ----

    Washington begins interfacing with Madison...

    [BRIAN 36 HP / 20 AP] 13 DT
    S7 P6 E6 C6 I4(+1) A6(+1) L5(+1)

    Attack
    Use Item
    Special Perk
    >It's Tiner Time!
    Take Cover

    [MATT 53 HP / 40 AP]
    >Knock Knock
    Irish Place Setter
    Special Perk
    >Duck and Cover!
    Buffalo Stance
    Take Cover

    Select Target
    [Madison 17 HP]
    [Washington 40 HP]
    [Jefferson 40 HP]
  • daybehavior
    daybehavior Posts: 1,319 Member
    @Layla

    No it does not my dear. Tiner has a First Aid Kit too :)
  • bomftdrum
    bomftdrum Posts: 270 Member
    We are going to attack Jefferson this time and then I take cover.